Maya 2016 Beginner to Advanced Training DVD

CareerVision Training
Em Birmingham (Reino Unido)

£238 - (R$920)

Informação importante

  • Curso
  • Birmingham (Reino Unido)

Our video tutorial courses put the control in your hands. Use when wanted or needed to answer a question, and watch again and again as often as you need.

A full-featured course covering beginner to advanced concepts, and everything in between.

For instant technical support use our powerful search function to quickly locate and view short 'how-to' lessons. Get answers to all of your first level technical support issues 'instantly' with this in-house resource.

As a flexible CAD training solution, you can sort the lessons and progress from beginner to advanced topics; or just review seldom used commands and added functionality of new releases.

Informação importante

Instalações e datas

Início Localização

Careervision 61 Caroline Street,, B3 1UF, West Midlands, Reino Unido

O que se aprende nesse curso?

Maya training


  • 269 Lessons
  • 17:11:26 (hh:mm:ss) Hours of Training
  • Language: English

CADLearning for Autodesk Maya 2016 teaches the use of Maya 2016, a premier 3D modeling, animation, and rendering software. Maya was developed for professionals in the fields of entertainment and design to create complex 3D content in the form of images and animation. Maya's capabilities can be used throughout every phase of even the largest, most complex projects, including pre-production planning, basic and intricate modeling, imaging and animation, as well as compositing and final rendering.

Our video tutorial courses put the control in your hands. Use when wanted or needed to answer a question, and watch again and again as often as you need.

A full-featured course covering beginner to advanced concepts, and everything in between.

For instant technical support use our powerful search function to quickly locate and view short 'how-to' lessons. Get answers to all of your first level technical support issues 'instantly' with this in-house resource.

As a flexible CAD training solution, you can sort the lessons and progress from beginner to advanced topics; or just review seldom used commands and added functionality of new releases.

  • Train at home, at the office or on the road.
  • Easy-to-use, visual interface for following step-by-step tutorials while listening to an actual instructor.
  • Built-in Help Desk with powerful keyword search functionality that easily and quickly answers CAD questions and addresses unique needs as they occur.
  • Intelligent History that tracks completed lessons allows users to resume where they left off and easily view and manage individual professional development.
  • Datasets and drawing files included.

What will CadLearning Courses do for me?

In today's highly competitive world, organizations and individuals need to stay on top of their game. Our CADLearning courses empower users to:

  • Increase productivity by providing lessons and courses that improve competencies, enabling more to be accomplished in less time.
  • Maximize the quality of their work. CADLearning lessons keep users up-to-date on the latest design software, sharpening the skills and expertise that drive better results.

Gain better control of time management by offering lessons that are:

  • Easily accessible from home or office, minimizing disruption from daily work.
  • Repeatable as often as needed to assure full understanding and retention.
  • Self-paced with real-world examples taught by industry experts.
  • Easily assess skills and measure competency gained through benchmarking against peers and competition.
  • Evaluate and pinpoint areas where improvement is needed.
  • With hosted eLearning Centers, corporate users can even tailor learning around identified areas of weakness.
  • Prepare for Autodesk Certification Exams.

TESTIMONIALS With offices located in different parts of the world, we needed a way to provide continuous training, documentation and tutorials for anyone who needed them, anytime, anywhere.
- Vincent Poon, CAD/BIM Manager, Kohn Pederson Fox Architects.

CADLearning is advantageous for all skill levels: beginner, intermediate and advanced alike. You pay only for what you need. You get what you pay for as many times as you need it, whenever you need it.
- John H. Backensto, SFC, US Army (ret).

We needed a way to vary the learning experience and make it available anytime, anywhere. We use our CADLearning site in the classroom as a different way of presenting to our students. Then we take it to the next level, allowing students to log on and continue learning - anywhere in the world and whenever they need it (Network Version).
- J.C. Malitzke, Dept. Chair, Computer Integrated Technologies, Moraine Valley Community College

"I would just like to say Thank You for offering such an informative and easy to use training solution. As a project manager with no formal training in Autodesk Architectural Desktop, I have found your training videos to be just what I needed to understand the various tools included in the program. The step by step techniques shown in your videos is just what I needed to start being productive with the software. Actually, your training program showed me things that I did't even realise the program was capable of. With the help of your training video, I'm able to see a return on my investment in the software. I have your product installed on my laptop so that it goes where I go. It is quick and easy to reference your training video sections as I'm working on a project. I'm currently budgeting more copies of your training solutions so that each of our operators have it available on their workstations. Thanks again for a great product."
- Brian Gutschow

Getting Started
Learning Objectives (6:13)
Discovering the Maya Interface (2:46)
Understanding Nodes and Attributes (2:34)
Exploring the Interface (4:25)
Working with Viewports (2:51)
Navigating the UI (5:32)
Using the Hotkey Editor (2:42)
Using the Marking Menus (5:36)
Accessing the Hotbox (2:58)
Using the Transform Tools (8:50)
Selecting Objects (6:01)
Configuring the Interface (3:27)
Setting Up the Grid and Units (6:18)
Accessing the Help System (3:40)
Downloading Autodesk Exchange Applications (3:37)
Working with the Node Editor (4:34)
Using the File Path Editor (3:27)

Scene Management
Exploring Scene and Project Management (5:43)
Understanding Project Management (2:04)
Setting the Project Location (4:19)
Discovering Object Naming (3:33)
Naming Objects in the Scene (3:10)
Using the Outliner (2:53)
Working with Layers (1:57)
Creating Layers (6:56)
Saving Scenes (5:05)
Optimizing Your Scene with Pipeline Caching (3:07)
Working with the GPU Cache File (4:26)
Creating Assembly Definitions (5:45)
Adding an Assembly Reference (4:14)
Transferring Data using A360 (3:55)
Improving Scene Performance with Profiling (2:08)
Improving Performance with Evaluation Mode (1:38)

Modeling in Maya (1:58)
Understanding 2D Curves (3:24)
Creating 2D Bezier Curves (4:50)
Editing 2D Bezier Curves (7:15)
Discovering 3D Surfaces (2:01)
Revolving a Surface (1:48)
Exploring NURBS Geometry (1:44)
Introducing 2D NURBS Curves (2:30)
Editing Curve CVs (5:53)
Extruding Along a Path (3:14)
Discovering NURBS Primitives (1:34)
Creating a NURBS Primitive Sphere (2:28)
Working with NURBS Object Components (4:17)
Projecting a Curve onto a Surface (2:52)
Creating a Bezel (3:48)
Editing NURBS (1:46)
Creating the Chamber Base (4:11)
Exploring 3D Polygon Objects (2:38)
Working with Polygon Mesh Components (5:09)
Understanding 3D Mesh Tools (2:39)
Building Using Primitives (2:20)
Duplicating and Editing Objects (5:55)
Using the Boolean Tool (3:06)
Sculpting Geometry (6:52)
Using the In-View Editor (2:09)
Understanding the Modeling Toolkit (2:13)
Exploring the Edit Mesh and Mesh Tools Menus (7:09)
Using Quad Draw to Create New Polygons (6:28)
Working with Symmetry (4:07)
Reducing the Polygon Count of a Model (4:54)
Creating a Polygon Cylinder (3:49)
Using the Multi-Cut Tool (2:39)
Modeling the Reactor Base (7:48)
Projecting a Curve onto a Mesh (3:26)
Extruding Polygons Along a Curve (1:31)
Understanding How to Bevel Polygon Faces (2:43)
Understanding Subdivision Surfaces (2:22)
Modeling a Subdivision Storage Container (7:56)
Using Adaptive Subdivision with OpenSubdiv (2:44)
Sculpting Inside of Maya (5:07)
Exploring Deformers for Modeling (1:26)
Creating an Exhaust Tube (2:27)
Using Texture Deformers (3:13)
Using Shrinkwrap Deformers (2:32)
Understanding Object History (2:47)
Duplicating Objects (1:46)
Referencing Objects (4:41)
Importing an FBX File (4:42)

Defining Materials (3:03)
Exploring the Hypershade Material Editor (2:58)
Using the Physically Based Shader (2:04)
Creating Materials (5:55)
Understanding Shader Nodes (3:57)
Creating a Mental Ray Material (1:25)
Editing Reflectivity (4:49)
Assigning a Material (3:07)
Creating a New Material (2:59)
Working with Map Patterns (4:55)
Adding Bump Mapping (5:01)
Incorporating Displacement Mapping (3:22)
Creating Transparent Materials (6:31)
Discovering Mapping (1:29)
Creating Tiles (3:44)
Determining Map Size (2:24)
Creating UVs (5:26)
Utilizing Multiple Materials (2:50)
Assigning Multiple Materials (3:41)
Exploring Layered Shader and Mask Maps (2:09)
Working with the Layered Shader (6:09)
Incorporating Masking (4:06)
Understanding Substance Textures (2:01)
Working with Substance Textures (6:26)
Discovering Ptex Textures (1:32)
Understanding Material Libraries (1:44)
Exporting and Importing Material Shaders (4:02)

Discovering UV Mapping (2:53)
Examining Mapping Coordinates (4:50)
Editing UV Coordinates (4:43)
Understanding UV Tiling (0:59)
Working with Multiple Texture Maps (2:00)
Creating UV Sets (5:20)
Assigning Textures to UV Sets (2:12)
Understanding the UV Editor (2:07)
Applying Custom UVs (6:05) Cameras
Discovering the Importance of the Camera (2:29)
Examining Camera Shots (2:02)
Understanding Camera Distance (1:37)
Establishing Viewer Distance (5:27)
Discovering Depth of Field (1:43)
Adding Depth of Field to Control Focus (3:39)
Controlling Emotion Through the Camera Angle (1:45)
Adjusting Camera Angles (3:57)
Controlling Composition (1:24)
Understanding the Rule of Thirds (2:13)
Implementing the Rule of Thirds (4:18)
Discovering Diagonals (1:33)
Establishing Diagonals (2:20)
Examining Camera Types (3:00)
Identifying Camera Attributes (4:10)
Adding an Image Plane (4:24)
Setting the Camera Environment (2:43)
Sequencing Multiple Cameras (5:15)
Creating a Camera from the Current View (2:33)
Preparing the Camera for Final Render (3:31)
Locking the Camera Position (2:33)

Understanding Direct and Indirect Light (2:00)
Discovering the Physical Sun and Sky (2:45)
Creating a Physical Sun and Sky (2:36)
Adjusting the Sun (3:10)
Adjusting the Physical Sky (2:59)
Discovering Image-Based Lighting (2:06)
Creating Image-Based Lighting (5:59)
Identifying Light Types (3:44)
Discovering Photometric Lights (3:07)
Adding Lights (4:22)
Enabling Area Lights (4:15)
Understanding Indirect Lighting (2:21)
Calculating Indirect Illumination (2:10)
Activating Final Gather (5:11)
Setting Final Gather Bounces (2:59)
Using a Portal Light (6:10)
Understanding Global Illumination (2:29)
Lighting for Interior Night (6:21)
Isolating Object Lighting (2:44)
Discovering Optical FX (2:45)
Rendering Optical Effects (4:41)
Understanding Shadow Types (3:49)

Introducing Animation Concepts (1:55)
Discovering Keyframe Animation (2:11)
Keyframing a Moving Object (8:20)
Understanding Set Driven Keys (2:15)
Opening the Door with Set Driven Keys (7:38)
Exploring the Blend Shape Editor (3:44)
Discovering Path Animation (2:28)
Animating on a Path (3:05)
Controlling Velocity (2:07)
Using the Graph Editor (4:09)
Modifying Editable Motion Trails (5:23)
Discovering Camera Animation Basics (3:50)
Separating Camera Position and Rotation Control (1:45)
Animating a Locator on a Path (3:31)
Linking a Hierarchy (8:01)
Retiming an Animation (4:01)
Generating a Playblast Preview (2:49)
Working with Grease Pencil (6:32)
Assigning an Aim Constraint (2:30)
Using Cyclical Constraints in HumanIK (2:14)

Discovering Rendering (3:39)
Understanding Renderers in Maya (2:53)
Rendering Still Images (4:02)
Understanding Still Image Resolution (2:50)
Setting Rendering Resolution for Stills (4:24)
Working with Render Presets (5:57)
Discovering Image File Types (3:33)
Working with Still File Types (2:33)
Rendering Animations (3:19)
Understanding Image Resolution for Animations (3:00)
Setting Animation Resolution (6:54)
Understanding Animation File Types (2:29)
Exploring How to Render Sequential Images (3:47)
Using FCheck (2:59)
Working with IPR Rendering (4:11)
Understanding Irradiance Rendering (2:26)
Configuring Irradiance Rendering (5:11)
Creating Render Passes Using Hypershade (5:04)
Combining Render Passes (5:37)
Utilizing Viewport 2.0 Rendering (6:08)
Applying ShaderFX (4:56)
Exploring Color Management (0:40)
Understanding Mental Ray Render Settings (4:09)

IK and Rigging

Introducing IK (2:43)
Discovering IK Tools (2:32)
Creating a Joint Chain (5:41)
Rigging the Joint Chain (7:49)
Understanding Skinning (3:15)
Editing a Skinned Geometric Object (4:30)
Defining a HumanIK Skeleton (4:42)
Characterizing a HumanIK Skeleton (2:59)
Understanding Geodesic Voxel Skinning (1:51)

MEL and Expressions
Introducing MEL and Expressions (4:36)
Understanding MEL Scripting (2:08)
Executing a Script (4:18)
Creating an Expression (4:57) Dynamics
Introducing Maya Dynamics (3:42)
Understanding Rigid Body Dynamics (2:08)
Creating a Simulation (3:14)
Running the Simulation (3:28)
Discovering Soft Body Dynamics (1:58)
Setting up a Soft Body Simulation (3:52)
Simulating a Beach Ball (4:42)
Using Maya Bullet Physics for Simulation (7:32)
Discovering Bifrost Simulation (1:58)
Simulating a Splash (8:35)
Discovering Bifrost Aero (1:16)
Discovering XGen (1:57)

Introducing Particles (3:33)
Creating a Particle Waterfall (4:29)
Setting Particle Attributes (5:15)
Adding a Collider Object (6:37)
Rendering Particles (6:09)

Discovering nDynamics (2:33)
Introducing nParticles (2:54)
Creating Dripping Water (7:37)
Configuring nParticles (5:59)
Understanding nCloth (2:50)
Creating Hanging Curtains (7:32)
Simulating Hair with nHair (4:47)
Using Bend Model with nHair (2:54)
Simulating a Flag Waving in the Wind with nCloth (6:23)

Fluid Effects

Discovering Fluid Effects (3:25)
Adding a 3D Fluid Container (3:53)
Editing the Flames (5:58)
Adjusting the Fire Source (3:24)
Creating a Liquid Simulation (8:04)
Configuring the Fluid Emitter (2:07)
Simulating Liquid Interaction (3:00)
Creating an Ocean Surface (4:26)
Floating an Object on an Ocean Surface (2:21)

Hair and Fur
Understanding Hair and Fur (2:08)
Discovering Hair (2:13)
Making a Wig (3:57)
Styling the Hair (6:48)
Discovering Fur (2:19)
Growing a Beard (3:48)

Paint Effects
Discovering Paint Effects (2:57)
Using 2D Paint Effects (8:00)
Creating 3D Paint Effects (6:33)
Working with Surface Interaction (4:49)
Working with Paint Effects Collisions (4:16)

Understanding Compositing (2:49)
Introducing Autodesk Composite (7:28)
Compositing Multiple Layers (4:19)
Remapping Color Output (5:57)

Importing and Exporting FBX Files (1:59)
Using the Game Exporter and Sending Files to Unity (2:07)
Incorporating Alembic Cache Files (5:45)