Comprehensive Video Tutorials

Maya 2013 Beginner to Advanced Training (Imperial) DVD


£154 - (R$649)

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AutoDesk Maya 2013 (Imperial) Beginner to Advanced Training on DVD

Over 15 Hours of Video Training Lessons by Certified Instructor: Steven Schain

Exercise Files

CADLearning for Autodesk® Maya® 2013 (Imperial) to explore, validate and convey your design ideas in Maya 2013. You'll learn the basics of the user interface, how to create and manage scenes and much more, including modeling, lighting, materials, animation, rendering, paint effects and dynamic

Our video tutorial courses put the control in your hands. Use when wanted or needed to answer a question, and watch again and again as often as you need.

A full-featured course covering beginner to advanced concepts, and everything in between.

For instant technical support use our powerful search function to quickly locate and view short 'how-to' lessons. Get answers to all of your first level technical support issues 'instantly' with this in-house resource.

As a flexible CAD training solution, you can sort the lessons and progress from beginner to advanced topics; or just review seldom used commands and added functionality of new releases. Train at home, at the office or on the road. Easy-to-use, visual interface for following step-by-step tutorials while listening to an actual instructor.

Built-in Help Desk with powerful keyword search functionality that easily and quickly answers CAD questions and addresses unique needs as they occur.

Intelligent History that tracks completed lessons allows users to resume where...

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3d training
Maya training


Getting Started
Introduction to CADLearning for Autodesk Maya 2013
Learning Objectives

Discovering the Maya Interface
Understanding Nodes and Attributes
Exploring the Interface
Working with Viewports
Navigating the UI
Using the Marking Menus
Accessing the Hotbox
Using Transform Tools
Selecting Objects
Configuring the Interface
Setting up the Grid and Units
Accessing the Help System

Scene Management
Exploring Scene and Project Management
Understanding Project Management
Setting the Project Location
Discovering Object Naming
Naming Objects in the Scene
Using The Outliner
Working with Layers
Creating Layers
Saving Scenes
Optimizing Your Scene with Pipeline Caching
Working with GPU Caching
Incorporating Alembic Cache files

Modeling in Maya
Understanding 2D Curves
Creating 2D Bezier Curves
Editing 2D Bezier Curves
Discovering 3D Surfaces
Revolving a Surface
Exploring NURBS Geometry
Introducing 2D NURBS Curves
Editing Curve CVs
Extruding Along a Path
Discovering NURBS Primitives
Creating a NURBS Sphere Primitive
Working with NURBS Object Components
Projecting a Curve onto a Surface
Creating a Bezel
Editing NURBS
Creating the Chamber Base
Exploring 3D Polygon Objects
Working with Polygon Mesh Components
Understanding 3D Mesh Tools
Building Using Primitives
Duplicating and Editing Objects
Using the Boolean Tool
Sculpting Geometry
Exploring the Edit Mesh Tools
Creating a Polygon Cylinder
Modeling the Reactor Base
Projecting a Curve on Mesh
Extruding Polygons Along a Curve
Understanding Subdivision Surfaces
Modeling a Subdivision Storage Container
Exploring Deformers for Modeling
Creating an Exhaust Tube
Understanding Object History
Duplicating Objects
Referencing Objects

Defining Materials
Exploring the Hypershade Material Editor
Creating Materials
Understanding Shader Nodes
Creating a Mental Ray Material
Editing Reflectivity
Assigning a Material
Creating a New Material
Working with Map Patterns
Adding Bump Mapping
Incorporating Displacement Mapping
Creating Transparent Materials
Discovering Mapping
Creating Tiles
Determining Map Size
Creating UVs
Utilizing Multiple Materials
Assigning Multiple Materials
Exploring Layered Shader and Mask Maps
Working with the Layered Shader
Incorporating Masking
Understanding Material Libraries
Exporting and Importing Material Shaders

Discovering UV Mapping
Examining Mapping Coordinates
Editing UV Coordinates
Working with Multiple Texture Maps
Creating UV Sets
Assigning Textures to UV Sets
Understanding the UV Editor
Applying Custom UVs

Discovering the Importance of the Camera
Examining Camera Shots
Understanding Camera Distance
Establishing Viewer Distance
Discovering Depth of Field
Adding Depth of Field to Control Focus
Controlling Emotion Through Camera Angle
Adjusting Camera Angles
Controlling Composition
Understanding the Rule of Thirds
Implementing the Rule of Thirds
Discovering Diagonals
Establishing Diagonals
Examining Camera Types
Identifying Camera Attributes
Adding an Image Plane
Setting the Camera Environment
Sequencing Multiple Cameras

Understanding Direct and Indirect Light
Discovering the Physical Sun and Sky
Creating a Physical Sun and Sky
Adjusting the Sun
Adjusting the Physical Sky
Discovering Image Based Lighting
Creating Image Based Lighting
Identifying Light Types
Discovering Photometric Lights
Adding Lights
Enabling Area Lights
Understanding Indirect Light
Calculating Indirect Illumination
Activating Final Gather
Setting Final Gather Bounces
Using a Portal Light
Understanding Global Illumination
Lighting for Interior Night
Isolating Object Lighting
Discovering Optical FX
Rendering Optical Effects

Introducing Animation Concepts
Discovering Keyframe Animation
Keyframing a Moving Object
Understanding Set Driven Keys
Opening the Door with Set Driven Keys
Discovering Path Animation
Animating on a Path
Controlling Velocity
Using the Graph Editor
Modifying Editable Motion Trails
Understanding Camera Animation
Separating Camera Position and Rotation Control
Animating a Locator on a Path
Linking a Hierarchy
Retiming an Animation
Generating a Playblast Preview

Discovering Rendering
Understanding Renderers in Maya
Rendering Still Images
Understanding Image Resolution for Stills
Setting Rendering Resolution for Stills
Working with Render Presets
Discovering Image File Types
Working with Still File Types
Rendering Animations
Understanding Image Resolution for Animations
Setting Animation Resolution
Setting the File Type for Animation
Rendering Sequential Images
Using Fcheck
Understanding Irradiance Rendering
Configuring Irradiance Rendering
Creating Render Passes Using Hypershade
Combining Render Passes
Utilizing Viewport 2.0 Rendering

IK and Rigging
Introducing IK
Discovering IK Tools
Creating a Joint Chain
Rigging the Joint Chain
Understanding Skinning
Editing Object Skinning
Defining a HumanIK Skeleton
Characterizing a HumanIK Skeleton

MEL and Expressions
Introducing MEL and Expressions
Understanding MEL Scripting
Executing a Script
Creating an Expression

Introducing Maya Dynamics
Understanding Rigid Body Dynamics
Creating a Simulation
Running the Simulation
Discovering Soft Body Dynamics
Simulating a Beach Ball
Utilizing PhysX for Dynamic Simulation
Shattering Objects using Digital Molecular Matter
Simulating a Car using Craft Director Studio
Using MayaBullet Physics for Simulation

Introducing Particles
Creating a Particle Waterfall
Setting Particle Attributes
Adding a Collider Object
Rendering Particles

Discovering nDynamics
Introducing nParticles
Creating Dripping Water
Configuring nParticles
Understanding nCloth
Creating Hanging Curtains
Simulating Hair with nHair

Fluid Effects
Discovering Fluid Effects
Adding a 3D Fluid Container
Editing the Flames
Adjusting the Fire Source
Creating a Liquid Simulation
Configuring the Fluid Emitter
Simulating Liquid Interaction
Creating an Ocean Surface
Floating an Object on an Ocean Surface

Hair and Fur
Understanding Hair and Fur
Discovering Hair
Making a Wig
Styling the Hair
Discovering Fur
Growing a Beard

Paint Effects
Discovering Paint Effects
Using 2D Paint Effects
Creating 3D Paint Effects

Understanding Compositing
Introducing Autodesk Composite
Compositing Multiple Layers
Remapping Color Output