Learning Sketchup Video Tutorial Course

CareerVision Training

£46 - (R$201)

Informação importante

  • Training
  • Beginner
  • A distância
  • Duração:
  • Quando:
    à escolha
  • Envio de material didático

• Format: DVD-ROM
• Duration: 7.5 Hours (108 lessons)
• Instructor: Scott Onstott
• Platform: Windows PC or Mac
• Date Released 13-02-2013


In this SketchUp training course Scott Onstott teaches you how to use this 3D modeling program designed for architects, engineers, designers. SketchUp comes in two versions, a free and paid version. This tutorial can be used with either version, and is designed for the absolute beginner. No prior experience with 3D modeling programs, or SketchUp specifically, is required.

You will start by exploring the user interface for SketchUp, getting familiar and comfortable with navigating and where the tools are located. Scott utilizes many Ruby scripts, which are provided in the working files, and he will show you how to install and use the scripts throughout the course.

Informação importante

Requisitos: This is a DVD Video Tutorial Course which is shipped to you. Work through the video tutorials at your own pace. If you have the software you can practice along with the instructor using the same exercise files as the instructor which are included on the DVD. The narrated training videos demonstrate the key tools and professional techniques helping you to work faster and smarter. All the concepts of each application are explained clearly and precisely. The DVD works on PC and Mac. You can jump to and from lessons and work at your own pace.


Instalações e datas

Início Localização
à escolha
Distance Learning

O que se aprende nesse curso?

Animation Software
3D Modelling
Scaling Models


01. User Interface
0101 Exploring The User Interface On The Mac And In Windows
0102 Comparing Keyboard Layouts
0103 Arranging Windows
02. Custom Settings
0201 Installing Keyboard Shortcuts
0202 Preferences, Templates, And Model Info
03. Using Ruby Scripts
0301 Loading And Using Extensions
0302 Finding And Loading Ruby Scripts Manually
0303 Tips For Organizing Scripts And Turning Them Into Extensions
04. Tools In Depth - Seeing
0401 Basic Navigation With A Mouse Or Tablet
0402 Parallel Projection, Perspective, And Two-Point Perspective
0403 The Many Faces Of Zoom
0404 Video Game Controls For First-Person Navigation
0405 Seeing Inside Spaces
05. Editing
0501 Selection 101
0502 Selection Script
0503 Eraser Tricks
0504 Moving
0505 Copying, Multiplication, And Division
0506 Rotating Tutorial
0507 Scaling And Mirroring
0508 Scaling With The Tape Measure
0509 Freescale And Taper Scale
0510 Align Tool
0511 Divide And Divide With Construction Points
0512 Intersecting Tutorial
0513 Sections, Section-Cut-Face, And Zorro
0514 Guides
0515 Dimensions
0516 Leaders And Screen Text
0517 Modulating Visibility
06. Layers
0601 Layer Mechanics
0602 Layer Manager
07. Contextual Modelling
0701 Groups
0702 Component Basics
0703 Gluing Components
0704 Components That Cut Openings
0705 Components That Face Camera
0706 Components Window
0707 Paste In Place
0708 Dynamic Components
0709 Working With Larger Models
08. Tools In Depth - Lines
0801 Lines And Click Style
0802 Freehand, Polylines, Explode, And Weld
0803 Understanding The Inference Engine
0804 Locking Inferences
0805 Drawing To Scale And Being Accurate
0806 Arcs And Ruby Arcs
0807 Drawing Polylines With Fredo6S Bezierspline
0808 Plane And Axis Locks Within Bezierspline
0809 Comparing Bezier Curves And Splines
0810 Curve Conversion
0811 Closing The Loop With Beziersplines
09. Tools In Depth - Making Faces
0901 How To Make A Face
0902 Breaking And Healing Faces
0903 Determining Which Way A Face Faces
10. Basic Surfaces
1001 Rectangles And The Golden Proportion
1002 Circles And Polygons
1003 Pushing And Pulling
11. Advanced Surfaces
1101 Softening And Smoothing
1102 Joint Push Pull
12. Edges On Faces
1201 Drawing Edges By Hand Or With Offset
1202 Tools On Surface
1203 Follow Me Basics
1204 Follow Me Application
1205 Rounded Box Primitive Tutorial
1206 Bezier Round Edge
1207 Several Methods For Cones And Spheres
1208 3D Text
1209 Skin
1210 Free Form Deformation
1211 Booleans
1212 Mathematically Derived Forms
1213 The Drawing Plane And Its Axes
1214 Projecting Geometry
13. Architectural Tools
1301 Walls And Windows
1302 Housebuilder
1303 Roofs
1304 Manually Creating Stairs
1305 Stair And Railing Scripts
14. Surface Shaping Tools
1401 Optimizing A Landscape From Contours
1402 Stamping, Draping, And Coloring Landforms
1403 Placing Components On Organic Surfaces
1404 Sculpting Organic Forms From Scratch
1405 Bezier Patch Modelling
1406 Tensile Membranes With Soap Skin And Bubble
15. Styles
1501 Exploring, Mixing, And Editing Style
1502 Edge Styles
1503 Face Styles
1504 Shadows And Fog
1505 Scenes
16. Presenting Your Work
1601 Creating Walkthrough Animation
1602 Animating Section Plane
17. Working With Color
1701 Painting And Sampling Color
1702 Creating Textures From Scratch And Adjusting Them
1703 Stretching Photo Textures To Fit Geometry
1704 Colorizing Grayscale Texture
1705 Opacity And Transparency
1706 Projecting Texture
1707 Importing Textures And Image
1708 Mac Material Management
18. Importing
1801 SketchUp Workflow Discussion And Importing From CAD
1802 CAD Cleanup Script
1803 Building A Model On Top Of An Imported Plan
1804 Google Earth, SketchUp, And The 3D Warehouse
1805 Creating A 3D Model From A Photo
19. Exporting
1901 Exporting Images From SketchUp
1902 Webexporter: Creating Spinning Objects And Walkthroughs
1903 Creating Interior Panoramas With Ruby And Pano2VR