Learning Carrara 8 Training Video

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AU$189 - (R$480)

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A Practical Carrara Training Course That Teaches Real World Skills In this project-based Carrara 8 video tutorial series, you'll quickly have relevant skills for real-world applications. Follow along with our expert instructor in this training course to get: Concise, informative and broadcast-quality Learning Carrara 8 training videos delivered to your desktop The ability to learn at your own pace with our intuitive, easy-to-use interface A quick grasp of even the most complex Learning Carrara 8 subjects because they're broken into simple, easy to follow tutorial videos Practical working files further enhance the learning process and provide a degree of retention that is unmatched by any other form of Learning Carrara 8 tutorial, online or offline...so you'll know the exact steps for your own projects. Course Fast Facts: Only 118 hours to complete this course 10.5 tutorial videos Expert instructors lead each course Download to any Windows PC or Mac and save for viewing off line Course is accessible 24/7 from any computer once downloaded You can study from home or at work at your own pace in your own time Course Description Carrara 8 is a well respected 3D modeling software package from Daz3D. In this Carrara 8 tutorial video, expert instructor Phil Wilkes introduces you to the program starting from the basics of exploring the interface, and then quickly jumping into functional instruction on how to apply the power tools this software has to offer.

Taught using the latest in video based training technology, Phil covers topics such as cameras and lighting effects, rendering, primitives, hair, shaders and more. He also introduces you to the new puppeteering and bullet physics features included in Carrara 8. Once you have all the operations down, you will put it altogether in a few final projects that re-enforce everything you have learned in the tutorials.

By the completion of this video based...

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Online

O que se aprende nesse curso?

Animation
Lighting
Rendering
3d training
Painting
3D
GCSE Physics
Skills and Training

Programa

  • 01. Basics And Getting Around
    • Introduction
    • Loading A Preset Scene
    • The Carrara Rooms
    • The Screen Layout
    • Moving Around In 3D Space
    • Window Views And Layouts
    • 2D Vs. 3D Views
  • 02. Working With Objects
    • Loading An Object
    • Loading A Primitive
    • Moving, Scaling And Rotating
    • Collision Detection
    • Parenting And Grouping
    • Duplicating
    • Moving The Hot Point
    • Adding A Shader
    • Saving An Object
    • Modifiers
    • Numerics And Constraints
  • 03. Working With Poser/Daz Content
    • Adding A Runtime
    • Loading A Figure
    • Adding Clothes And Poses
    • Posing The Figure
    • Using Point At
  • 04. Cameras, Lighting And Scene Effects
    • 0401 Adding A Camera
    • 0402 Pointing Cameras
    • 0403 Saving A Camera Position
    • 0404 Types Of Lighting Part 1
    • 0405 Types Of Lighting Part 2
    • 0406 Types Of Lights
    • 0407 Anything Glows
    • 0408 Light Effects
    • 0409 Global Illumination
    • 0410 God Rays and Sun Beams
    • 0411 Skies And Atmospheres
    • 0412 Backgrounds
    • 0413 Black Eyes Syndrome
    • 0414 Backdrops
    • 0415 Indoor Indirect Lighting
    • 0416 New Lighting Option
  • 05. Rendering
    • 0501 Types Of Rendering
    • 0502 Render Options Part 1
    • 0503 Render Options Part 2
    • 0504 Render Size
    • 0505 Multipass Rendering
    • 0506 Batch Rendering
    • 0507 Depth of Field
  • 06. Primitives
    • 0601 Basic Primitives
    • 0602 Terrains
    • 0603 Plants
    • 0604 Multi-leaf Objects
    • 0605 Edit Tree Shape
    • 0606 Clouds
    • 0607 Fire, Fountains And Fog
    • 0608 Ocean
    • 0609 Text
  • 07. Shaders
    • 0701 Shader Channels
    • 0702 Shader Texture Types
    • 0703 Shader Layers
    • 0704 Terrain Shaders
    • 0705 Displacement
    • 0706 Shaders For Daz & Poser Figures
    • 0707 Shaders For Indirect Lighting
    • 0708 Shadow Catchers
    • 0709 Using Normal Maps
  • 08. Hair
    • 0801 Hair Basics
    • 0802 Hair Tools
    • 0803 Hair Shaders
    • 0804 Human Hair Part 1
    • 0805 Human Hair Part 2
    • 0806 Human Hair Part 3
    • 0807 Strays For Added Realism In Hair
  • 09. Replicators
    • 0901 Grid Replicator Part 1
    • 0902 Grid Replicator Part 2
    • 0903 Surface Replicators
    • 0904 Greebles
    • 0905 Cityscape Scene
    • 0906 Using Distribution Maps - Path Through A Forest
  • 10. Animating
    • 1001 Types Of Animation
    • 1002 Keyframe Animation
    • 1003 Tweeners
    • 1004 Physics Animation
    • 1005 Figure Animation And Bones
    • 1006 Figure Animation - Extra
    • 1007 Non-Linear Animation
    • 1008 Converting An Existing Animation Into A Clip
    • 1009 Animating Shaders And Other Properties
  • 11. Puppeteer
    • 1101 Puppeteer Basics
    • 1102 Using Puppeteer For Character Animation
    • 1103 Optimizing Puppeteer
  • 12. Bullet Physics & Soft Body
    • 1201 Bullet Physics Basics
    • 1202 Bullet Physics - Knocking Down Blocks
    • 1203 Physics Motion With Constraints
    • 1204 Soft Body And Cloth Basics
    • 1205 Soft Body Attach - Animating A Flag
  • 13. Particles
    • 1301 Creating A Particle System
    • 1302 Editing A Particle System
  • 14. 3D Painting
    • 1401 3D Painting Basics
    • 1402 3D Paint Projects
    • 1403 Displacement Painting
  • 15. Modeling
    • 1501 Spline Modeler
    • 1502 Vertex Modeler
    • 1503 Extruding
    • 1504 Booleans And Cuts
    • 1505 Surface Tools
    • 1506 Edge Tools
    • 1507 Metaball Modeling
    • 1508 Organic Modeling
    • 1509 Creating Your Own Morphs
    • 1510 Vertex Editing In A Posed Position
  • 16. Postworking The Final Image
    • 1601 Levels And Fixing Artifacts
    • 1602 Liquify Filter
    • 1603 Filters
    • 1604 Thumbnails
  • 17. Putting It All Together To Create Great Images
    • 1701 Landscape Scene
    • 1702 Fantasy Scene
    • 1703 Modeling Spaceship
    • 1704 Animation Scene
    • 1705 About The Author

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