Learning Autodesk Maya 2015 Training Video

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A Practical Maya Training Course That Teaches Real World Skills In this project-based Learning Autodesk Maya 2015 video tutorial series, you'll quickly have relevant skills for real-world applications. Follow along with our expert instructor in this training course to get: Concise, informative and broadcast-quality Learning Autodesk Maya 2015 training videos delivered to your desktop The ability to learn at your own pace with our intuitive, easy-to-use interface A quick grasp of even the most complex Learning Autodesk Maya 2015 subjects because they're broken into simple, easy to follow tutorial videos Practical working files further enhance the learning process and provide a degree of retention that is unmatched by any other form of Learning Autodesk Maya 2015 tutorial, online or offline...so you'll know the exact steps for your own projects. Course Fast Facts: Only 7 hours to complete this course 58 tutorial videos Expert instructors lead each course Download to any Windows PC or Mac and save for viewing off line Course is accessible 24/7 from any computer once downloaded You can study from home or at work at your own pace in your own time Course Description In this Autodesk Maya 2015 training course, expert author Todd Palamar teaches you the core features and concepts of Maya. This course is for the absolute beginner, meaning no prior experience with Maya is necessary.

You will start by touring the Maya interface, then jump into learning about nodes and transformations. Todd will teach you how to model a polygon, including creating the basic structure, extrude faces, and bevel. This video tutorial will cover topics including UV mapping, applying custom textures, rendering, painting and mirroring weights, and rigging. You will learn how to create animations and work with the graph editor. Finally, Todd teaches you how to render your finished product using Mental Ray.

Once you have completed this...

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Basic IT training
Basic IT
Maya training
Skills and Training


  • 01. Introduction
    • Introduction To Maya
    • What To Expect
    • What Is New In Maya 2015
    • Maya Help
    • About The Author
    • 0106 How To Access Your Working Files
  • 02. The Maya Interface
    • Interface Overview
    • Hotbox And Marking Menus
    • Camera Control
    • Projects
  • 03. Nodes And Transformations
    • Primitive Objects
    • Transforming Objects
    • Parenting And Grouping
    • Hypergraph
    • Outliner
    • Image Planes
    • Curves
  • 04. Polygon Modelling
    • 0401 Understanding Polygons
    • 0402 Selecting Polygon Components
    • 0403 Basic Structure
    • 0404 Extrude Faces
    • 0405 Edge Loops
    • 0406 Mirror Geometry
    • 0407 Normals
    • 0408 Sculpt Geometry
    • 0409 Bridge - Part 1
    • 0410 Bridge - Part 2
    • 0411 Extrude Along A Curve
    • 0412 Mirror Cut
    • 0413 Bevel
    • 0414 Booleans
    • 0415 Quad Draw
  • 05. Texturing
    • 0501 Materials
    • 0502 UV Mapping - Part 1
    • 0503 UV Mapping - Part 2
    • 0504 Mirror And Layout UVs
    • 0505 Applying Custom Textures
    • 0506 Hypershade
    • 0507 Rendering
  • 06. Rigging And Weighting
    • 0601 Understanding Joints
    • 0602 Creating A Skeleton
    • 0603 Binding Geometry
    • 0604 Painting Weights
    • 0605 Refining Weights
    • 0606 Mirror Weights
    • 0607 IK Handles
    • 0608 Basic Rigging
    • 0609 Node Editor
  • 07. Animation
    • 0701 Setting Key Frames
    • 0702 Animating
    • 0703 Dope Sheet
    • 0704 Graph Editor - Part 1
    • 0705 Graph Editor - Part 2
    • 0706 Graph Editor - Part 3
  • 08. Rendering With Mental Ray
    • 0801 Batch Rendering
    • 0802 Image Based Lighting
    • 0803 Final Gather
  • 09. Conclusion
    • 0901 Conclusion

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