Learning Advanced Autodesk Inventor 2016 Training Video

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Advanced Autodesk Inventor 2016 Training Video A Practical Training Course That Teaches Real World Skills In this project-based Advanced Autodesk Inventor 2016 video tutorial series, you'll quickly have relevant skills for real-world applications. Follow along with our expert instructor in this training course to get: Concise, informative and broadcast-quality Advanced Autodesk Inventor 2016 training videos delivered to your desktop The ability to learn at your own pace with our intuitive, easy-to-use interface A quick grasp of even the most complex Advanced Autodesk Inventor 2016 subjects because they're broken into simple, easy to follow tutorial videos Practical working files further enhance the learning process and provide a degree of retention that is unmatched by any other form of Advanced Autodesk Inventor 2016 tutorial, online or offline... so you'll know the exact steps for your own projects. Course Fast Facts: Only 9 hours to complete this course 106 tutorial videos Expert instructors lead each course Download to any Windows PC or Mac and save for viewing off line Course is accessible 24/7 from any computer once downloaded You can study from home or at work at your own pace in your own time Course Description In this Advanced Autodesk Inventor 2016 Training course, expert author Adam Cooper will teach you advanced concepts in Autodesk Inventor, including 3D part modeling, sheet metal design, and assembly. This course is designed for users that already have a basic working knowledge of Autodesk Inventor.

You will start by learning about advanced sketching, then jump into advanced modeling. From there, Adam will teach you about advanced modification tools, such as draft, split, and copy object, as well as multi-body modeling, assemblies, and drawings. This video tutorial also covers sheet metal design, including sheet metal base features, sheet metal secondary features, and sheet metal...

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O que se aprende nesse curso?

Secondary
Design
3d training
Autodesk
3D
Skills and Training

Programa

  • 01. Introduction
    • About The Course
    • About The Author
    • 0103 How To Access The Working Files
  • 02. Advanced Sketching
    • 3D Sketching Environment
    • 3D Sketching - Part 1
    • 3D Sketching - Part 2
  • 03. Advanced Modelling
    • Sweep With Guide Rail
    • Sweep With Guide Surface
    • Sweep With A Twist
    • Centerline Loft
    • Area Loft
    • Rib
    • Emboss And Engrave
    • Decals
    • User Coordinate Systems
    • Derived Parts
    • Curve Driven Patterns
  • 04. Advanced Modification Tools
    • 0401 Draft
    • 0402 Split
    • 0403 Copy Object
    • 0404 Delete Face
    • 0405 Bend Part
    • 0406 Face Fillets
    • 0407 Full Round Fillets
  • 05. Multi-Body Modelling
    • 0501 Multi-Body Overview
    • 0502 Multi-Body Creation - Part 1
    • 0503 Multi-Body Creation - Part 2
    • 0504 Multi-Body Modification - Part 1
    • 0505 Multi-Body Modification - Part 2
    • 0506 Multi-Body Modification - Part 3
    • 0507 Multi-Body Duplication
    • 0508 Complex Multi-Body Modelling
    • 0509 Multi-Body Properties
  • 06. Multi-Body Assemblies And Drawings
    • 0601 Make Components - Part 1
    • 0602 Make Components - Part 2
    • 0603 Make Part
    • 0604 Documentation Of Multi-Solids
  • 07. Sheet Metal Design Overview
    • 0701 Sheet Metal Environment
    • 0702 Sheet Metal Templates
    • 0703 Sheet Metal Styles
  • 08. Sheet Metal Base Features
    • 0801 Face
    • 0802 Contour Flange
    • 0803 Contour Roll
    • 0804 Lofted Flange
    • 0805 Sheet Metal Multi-Body Creation
  • 09. Sheet Metal Secondary Features
    • 0901 Secondary Faces
    • 0902 Flanges
    • 0903 Secondary Contour Flanges
    • 0904 Secondary Contour Rolls
    • 0905 Sheet Metal Multi-Body II
    • 0906 Folds
    • 0907 Hems
    • 0908 Bends
    • 0909 Bend And Corner Reliefs
  • 10. Sheet Metal Modification Tools
    • 1001 Cuts
    • 1002 Corner Seams
    • 1003 Rips
    • 1004 Unfold And Refold
    • 1005 Corner Rounds And Chamfers
    • 1006 Punch Tools
    • 1007 Creating User Punches
    • 1008 Sheet Metal Multi-Body III
    • 1009 Working With Mirrored Sheet Metal
    • 1010 Convert Normal Parts To Sheet Metal
  • 11. Creating Flat Patterns
    • 1101 Flat Pattern Environment
    • 1102 Orienting Flat Patterns
    • 1103 Bend Order
    • 1104 Cosmetic Centerlines
    • 1105 Exporting Flat Patterns
  • 12. Sheet Metal Documentation
    • 1201 Placing Views
    • 1202 Bend Annotation
    • 1203 Punch Notes And Tables
  • 13. Express Mode
    • 1301 Large Assembly Overview
    • 1302 Assembly Express Mode
    • 1303 Large Assembly Drawings
  • 14. Advanced Constraints
    • 1401 Limiting Constraints
    • 1402 Flexible Components
    • 1403 Motion Constraints
    • 1404 Transitional Constraints
    • 1405 UCS Constraint Sets
  • 15. Positional Representations
    • 1501 Positional Representation Overview
    • 1502 Create Positional Representations
    • 1503 Edit Positional Representations
    • 1504 Positional Representation Drawings
  • 16. Level Of Detail Representations
    • 1601 Uses Of Level Of Detail
    • 1602 System And User Levels Of Detail
    • 1603 Working Inside Levels Of Detail
    • 1604 Nesting Levels Of Detail
    • 1605 Using Levels Of Detail
    • 1606 Substitute Levels Of Detail
    • 1607 Create And Update Substitutes
  • 17. Frame Generator
    • 1701 Frame Generator Overview
    • 1702 Create A Frame Skeleton
    • 1703 Insert Frame Members
    • 1704 Frame Generator End Treatments - Part 1
    • 1705 Frame Generator End Treatments - Part 2
    • 1706 Frame Generator Reuse And Change Reuse
    • 1707 Frame Analysis
    • 1708 Frame Generator Bill Of Materials And Drawings
  • 18. Weldments
    • 1801 Weldment Environment
    • 1802 Weldment Preparations
    • 1803 Assembly Welds - Part 1
    • 1804 Assembly Welds - Part 2
    • 1805 Assembly Machining
    • 1806 Weldment Documentation
  • 19. Conclusion
    • 1901 Wrap Up

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