Corona SDK TrainingCareerVision Training
£72 - (R$274)
- Birmingham (Reino Unido)
O que se aprende nesse curso?
• Format: DVD
• Duration: 7.8 Hours (51 lessons)
• Instructor: Rafael Hernandez
• Platform: Windows PC or Mac
These training classes use broadcast quality audio and video to deliver concise and informative training right to your desktop. The course is presented via an intuitive, easy-to-use interface, allowing you to learn at your own pace.
These Learning Corona SDK Tutorials break even the most complex subjects down into easy to follow segments, following along is simple. Practical working files further enhance the learning process and provide a degree of retention that is unmatched by any other form of training.
Benefits of this Software Training:
• Tuition by expert tutors.
• Narrated training videos demonstrate the key tools and professional techniques helping you to work faster and smarter.
• Learning is fast as the trainers guide you using simplistic terms and minimal jargon.
• Personal Tutoring - Step-by-step video training from your own desktop.
• Delivered via DVD/CD training or online tuition.
• The tutor transfers knowledge to you quickly and effectively.
• All the concepts of each application are explained clearly and precisely.
• Course works on PC and Mac.
• Alternative to a boring book or manual and expensive training courses, seminars and amp; classes.
• Jump to and from lessons - learn at your own pace.
• The visual and practical nature shortens the learning curve compared to standard training manuals.
Introducing Corona About This Course Using The Working Files Downloading And Setting Up Corona Exploring Sample Projects Creating Your First Corona Project
Getting Started With Lua Setting And Getting Variables Creating And Using Tables Defining And Using Functions Creating And Using Conditional Statements Creating And Using For-loops Understanding Variable Scope
Shapes, Images, And Text Creating Basic Geometric Shapes Creating Local And Remote Images Manipulating Images Creating Text Using Custom Fonts Grouping Objects Dynamic Image Resolution Setting Image Masks Monitoring Texture Memory Removing Display Objects Capturing The Screen
Events And Interaction Creating Event Listeners Handling Touch Events Handling Runtime Events Understanding The 'Self' Keyword Creating A Reusable Button Class Making An Object Draggable Firing Custom Events Handling Multi-Touch Events Handling Device Orientation Events Handling System Events Changing Scenes With The Storyboard API
Timers And Animation Creating Timers Animating Display Objects Setting The Callback Function Of An Animation Sequencing Multiple Animations By Using Delays
Physics Engine Creating Simple Physics Bodies Setting Physics World And Body Properties Creating Complex Physics Bodies - Part 1 Creating Complex Physics Bodies - Part 2 Detecting Collisions Using Collision Filters Applying Force, Impulse, And Damping Making Physics Bodies Act As Bullets Or Sensors
Physics Joints Creating A Weld Joint Creating A Distance Joint Creating A Pivot Joint Creating A Piston Joint Creating A Touch Joint
Hardware And Multimedia Detecting Device Information Playing Sound And Music Setting Volume Changes Taking Photos Playing Video With The Media API Playing Native Video Setting The Device To Vibrate Using The Accelerometer
GPS And The Map View Creating A Map View Returning User Location Querying Locations And Setting Pins Reverse Geocoding
Capturing User Input Using Text Fields Using Text Boxes Calling A Native Alert Dialog Calling A Native Activity Indicator Sending An E-mail Sending A Text (SMS Message)
User Interface Widgets Creating A Button Creating A Picker Wheel Creating A Table View - Part 1 Creating A Table View - Part 2 Creating A Slider Creating A Scroll View Creating A Tab Bar Masking Widgets Creating An Interactive Form - Part 1 Creating An Interactive Form - Part 2
File And Data Management Reading And Writing Data To Files Reading And Parsing JSON Data Creating And Writing To A Database Reading And Updating A Database Record Deleting A Database Record Or Table Connecting The Interactive Form To A Database Saving A Display Object As A JPEG
Web Views And The Network API Determining Reachability Creating A Web Popup Creating A Native Web View On iOS
Debugging And Resource Management Reading Common Error Messages Removing Objects Thoroughly Checking Available Memory
Finishing Touches And Device Testing Setting Status Bar Appearance About App Icons And Splash Screens Revisiting The Build Settings file Building For iOS Devices
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